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	<title>Aumnia, Inc.smartphone applications | Aumnia, Inc.</title>
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	<description>We know mobile so you get results</description>
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		<title>Don&#8217;t be fooled, the definition of mobile ROI is not &#8220;Return on iPhone&#8221;</title>
		<link>http://www.aumnia.com/blog/mobile-trends/dont-be-fooled-the-definition-of-mobile-roi-is-not-return-on-iphone/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/dont-be-fooled-the-definition-of-mobile-roi-is-not-return-on-iphone/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 04:58:23 +0000</pubDate>
		<dc:creator>Devesh Khare</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile web]]></category>
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		<category><![CDATA[smartphone applications]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/?p=1835</guid>
		<description><![CDATA[My thoughts about a recent article on Mashable that shows businesses with a mobile website have the potential to reach 5x more people per dollar invested.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working pretty hard with my head down for the past few weeks (<em>hence the lack of recent blog posts</em>). I finally took some time today to catch up on my reader and came across <a title="Mashable article worth reading" href="http://mashable.com/2011/02/24/mobile-app-dev-cost" target="_blank">a very interesting article on Mashable titled &#8220;Is Developing a Mobile App Worth the Cost?&#8221;</a>. It definitely got my attention. Instead of simply sharing the article on Facebook or Twitter, I felt the strong need to capture my thoughts in more detail. The Mashable article reinforces <a href="/blog/mobile-trends/my-rant-mobile-vendors-need-take-big-step-back/" target="_blank">my last blog post where I contest &#8220;only results matter&#8221; and &#8220;taking a business mobile starts by defining success&#8221;</a>, except that it forces readers to tie the concept of results/success back to development cost. Or in other words&#8230; Return on Investment (ROI).</p>
<p>All development projects <em>should </em>be evaluated based on ROI. With the unprecedented growth we&#8217;re seeing in the mobile market, I feel like many businesses skip this necessary due diligence to follow media hype. Building something will get results &#8211; that I believe. But the real question needs to be, how can a business maximize their results based on a fixed budget.</p>
<p>Here at Aumnia, our clients are consumer-facing businesses that want mobile solutions to drive either customer acquisition (marketing/branding) or customer satisfaction (service). These businesses typically don&#8217;t charge consumers for mobile services since the business really has one goal when it comes to mobile&#8230; reach as many consumers as possible. The rationale being that with increased exposure, consumer-facing businesses have better odds to engage their target customers. Now coming back to the Mashable article, the author goes through a basic analysis and calculates the number of potential people a given mobile solution can reach for every dollar invested. He finds that <strong>businesses with a mobile website have the potential to reach 5x more people per dollar invested</strong>:</p>
<ul>
<li>Mobile websites: 2839 people per $</li>
<li>Mobile app (iPhone only): 527 people per $</li>
<li>Mobile app (iPhone, Android, and BlackBerry): 599 people per $</li>
</ul>
<p><em>The calculation assumes average development costs of $30K for a cross-platform mobile website and $30K per mobile application. To see the rest of the assumptions, read the article.</em></p>
<p>I&#8217;m really excited to see an article like this come out. I hope it encourages more businesses to take the time and really evaluate their mobile strategy.</p>
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		<title>Is Apple Killing the Golden Goose?</title>
		<link>http://www.aumnia.com/blog/mobile-hardware/is-apple-killing-the-golden-goose/</link>
		<comments>http://www.aumnia.com/blog/mobile-hardware/is-apple-killing-the-golden-goose/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 17:45:58 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Hardware]]></category>
		<category><![CDATA[Mobile Software]]></category>
		<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[smartphone applications]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/?p=1407</guid>
		<description><![CDATA[Apple's latest policy change could result in losing more developers. Apple appears to be slowly killing it's greatest advantage with the iPhone: the App Store.]]></description>
			<content:encoded><![CDATA[<p>At the end of February, a friend of mine wanted to update his old BlackBerry. I urged him to consider Android. He chose the iPhone. When I asked why, his response was &#8220;it&#8217;s all about the apps at this point&#8221;.</p>
<p>Clearly, Apple&#8217;s biggest advantage with the iPhone is the App Store. Without a doubt, it attracts people.</p>
<p>Well, about a month ago, MG Siegler over at TechCrunch wrote an interesting piece entitled &#8220;<a title="Techcrunch: The iPhone's Peephole" href="http://techcrunch.com/2010/02/26/the-iphones-peephole/" target="_blank">The iPhone&#8217;s Peephole</a>&#8220;. She wrote it in response to Apple&#8217;s new policy toward sexy apps in the App Store. Apple decided it was time to rid the App Store of so-called suggestive apps without providing any warning or notice to developers. Developers of those apps were miffed, and helpless.</p>
<p>Her underlying premise was that with the progress of HTML5, web apps have become viable - in some cases better than their desktop cousins, and that developers could avoid Apple&#8217;s whimsical and subjective App Store policies by designing in HTML5 for the mobile web. It got me thinking that Apple could eventually kill the App Store as developers frustrated over Apple&#8217;s App Store policies move their developments to web apps.</p>
<p>Fortunately for Apple, the lure of quick cash from the App Store is strong, and developers continue to develop for the iPhone. I almost forgot about the issue until Apple&#8217;s iPhone OS 4 announcement yesterday.</p>
<p>Overshadowed by the iPhone OS 4 accouncement is a statement Apple buried in the iPhone OS 4 developer&#8217;s agreement that <strong>prohibits you from developing apps &#8220;that link to documented APIs through an intermediary translation or compatibility layer or tool&#8230;.&#8221;</strong> <em>(more in-depth analyses can be found <a title="Engadget: Apple's iPhone lockdown: apps must be written in one of three languages, Adobe in the hurt locker" href="http://www.engadget.com/2010/04/08/apples-iphone-lockdown-apps-must-be-written-in-one-of-three-la/" target="_blank">Engadget</a> and <a title="Apple Gives AdobeThe Finger With Its New iPhone SDK Agreement" href="http://techcrunch.com/2010/04/08/adobe-flash-apple-sdk/" target="_blank">TechCrunch</a>)</em>.</p>
<p>A number of vendors, most notably Adobe, have developed tools to help developers build apps for multiple platforms: iPhone, Android, WebOS, etc. With this simple statement, Apple is effectively squashing these avenues that make it easier for developers to port their work across multiple platforms.</p>
<p>I expect this latest policy change to drive more developers to open platforms and web apps. As more and more people develop in HTML5, the apps will progress and get better. As more web apps become available,Apple&#8217;s advantage with the App Store will wane. In other words, is Apple slowly killing the biggest advantage they have over other mobile platforms today &#8211; their App Store?</p>
<p>My take is that the siren song of the App Store is still too strong, at least today. There are just too many iPhone users who are willing to pony up cash for apps. Developers would be foolish to walk away.</p>
<p>However, as Apple continues to strengthen its hold over the App Store and slowly suffocate its golden goose with more restrictive development policies, developers will walk. There have already been <a title="Techcrunch: Tim Bray Throws His Hat Into The Android Ring Because He Hates The iPhone" href="http://techcrunch.com/2010/03/15/tim-bray-android-google-iphone/" target="_blank">defections of high profile developers</a>. And now that there are better mobile hardware options available, Apple could be heading toward repeating the same mistakes they made with the MacIntosh product line 25 years ago. It&#8217;s amazing how history repeats itself and how we are doomed to repeat our same mistakes&#8230;.</p>
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		<title>Windows Phone 7: The Best, and Worst, of Both Worlds</title>
		<link>http://www.aumnia.com/blog/mobile-hardware/windows-phone-7-the-best-and-worst-of-both-worlds/</link>
		<comments>http://www.aumnia.com/blog/mobile-hardware/windows-phone-7-the-best-and-worst-of-both-worlds/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 15:00:46 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Hardware]]></category>
		<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[smartphone applications]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Windows Phone]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/?p=1382</guid>
		<description><![CDATA[Microsoft is betting the farm in mobile by starting over with Windows Phone 7. Will they succeed?]]></description>
			<content:encoded><![CDATA[<p>OK, I&#8217;ll come clean and admit, my name is Gregg, and I am a Zune HD user. There I said it. I get strange looks and take a lot of crap for using the Zune HD, but if you havent used one, you don&#8217;t know what you&#8217;re missing. The Zune HD is every bit as good of a media player as the iTouch and better. The only item that&#8217;s missing is a large library of apps, but since I don&#8217;t use it for apps, I don&#8217;t care.</p>
<p>So when I hear that Microsoft is going to leverage the Zune HD interface for Windows Phone 7, it gets me excited.  The Zune HD interface is the most intuitive user interface I&#8217;ve used. It groups things logically and is a breeze to navigate. You will pick up a Windows Phone 7 device and be an instant expert - trust me.</p>
<p>Obviously, with Windows Phone 7, Microsoft has the advantage of knowing what has worked with iPhone and Android and incorporated it into their playbook. Here are the best features they&#8217;ve <span style="text-decoration: line-through;">copied</span> implemented from the existing phones:</p>
<ul>
<li><strong>Hardware versatility:</strong> Instead of taking the closed system approach to hardware, Microsoft is providing hardware requirements for phone manufacturers to work within. As with Android, this will allow manufacturers to differentiate their offerings and get more players to join the party.</li>
<li><strong>Apps marketplace:</strong> Microsoft is planning a marketplace for people to download apps and have development partners lined up. While I am not a fan of apps and don&#8217;t believe they matter long-term, Microsoft is doing the right thing by developing a robust app platform.</li>
<li><strong>The &#8220;reverse-mullet&#8221; approach:</strong> First generation phones took the business first, social second approach, much like the mullet haircut &#8211; business in the front, party in the back. Windows Phone 7 took its cue from the iPhone and Android by using a social first, business second approach. People love the social aspect of their phones, but want to be able to do business on them &#8211; not the other way around.</li>
</ul>
<p>On the other hand, for some strange reason, they have also incorporated some of the worst features:</p>
<ul>
<li><strong>Lack of true multi-tasking: </strong>Even Apple realizes this is a problem as they are expected to address it in the iPhone 4 OS release. Are the people at Redmond insulated that much from reality?</li>
<li><strong>App approval process: </strong>Microsoft is going to implement an app approval process similar to Apple, but with more transparency. <em>Right!</em> Approval processes do not work and are only going to frustrate developers and slow the growth of the app marketplace.</li>
<li><strong>No copy and paste: </strong>Given all the complaints regarding the iPhone, this one is mind boggling. Microsoft claims they know the use cases and that we don&#8217;t need copy and paste. Guaranteed this feature makes the first release patch.</li>
</ul>
<p>Despite the shortcomings, I&#8217;m impressed that Microsoft started from scratch instead of trying to build on top of the existing Windows Mobile 6 platform. It shows just how far WinMo has fallen behind the curve. Starting over will be the best decision they ever made in mobile. I urge you to try it before you knock it.</p>
<p>Deep down, I believe that Microsoft will succeed with Windows Phone 7. Maybe I&#8217;m a closet Microsoft fanboy, but a strong Microsoft is good for mobile. I don&#8217;t want to see Apple and/or Google dominate mobile with their OS. The more players, the more competition, the more innovation, and the more we win. Now, if Microsoft can just stick to their release schedule of late 2010 &#8211; let&#8217;s just say that I&#8217;m not holding my breath&#8230;.</p>
<p><em>For a more thorough review of Windows Phone 7 with pictures and video, I highly recommend <a title="Engadget: Windows Phone 7 Series: the complete guide" href="http://www.engadget.com/2010/03/18/windows-phone-7-series-the-complete-guide/" target="_blank">&#8220;Engadget&#8217;s Windows Phone 7 Series: the complete guide&#8221;</a></em></p>
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		<title>Mobile Market Wrap-up for 2009</title>
		<link>http://www.aumnia.com/blog/mobile-market-wrap-up/mobile-market-wrap-up-for-2009/</link>
		<comments>http://www.aumnia.com/blog/mobile-market-wrap-up/mobile-market-wrap-up-for-2009/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 22:42:49 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Market Wrap-up]]></category>
		<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[location-based ads]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[mobilesite]]></category>
		<category><![CDATA[motorola]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[pre]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[smartphone applications]]></category>
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		<category><![CDATA[T-mobile]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=948</guid>
		<description><![CDATA[With 2009 quickly coming to a close, we take a look back at the past year and what to expect in mobile for 2010.]]></description>
			<content:encoded><![CDATA[<p>Devesh has been tied up for the last couple of weeks tying up things for the end of the year and traveling over the holidays, so I thought I would step in and provide a look back at the year that was in mobile and what to expect in 2010. Yes, it is a bit of cliché given that everyone does it, but I wanted to add our perspective on 2009.</p>
<p>Overall, it&#8217;s been a fun year. We started blogging back in March, not knowing what to expect. Luckily, it was a busy year in mobile, so we were never short of material to discuss. Here&#8217;s a sampling of the more interesting stories of the year:</p>
<p><strong>Mobile internet or app?</strong><br />
The App Store absolutley exploded over the past year, with well over 100,000 apps available by the end of the year. The popularity of the App Store had everyone wanting to create an app for their product or brand, but we feel differently. The emergence of the mobile internet over the past year has made web apps every bit as good as apps for promoting and marketing brands and products. I predict that 2010 will be the turning point for the mobile internet and that web apps will become the dominant theme in mobile entering 2011. (For more background, see <a title="Mobile internet vs app series" href="http://www.aumnia.com/blog/mobile-trends/mobile-web-or-app-the-great-mobile-debate/" target="_self">our mobile internet vs app series</a> from earlier this year)</p>
<p><strong>The rise of Android</strong><br />
Handset manufacturers finally embraced the Google-sponsored platform in 2009, and the arrival of the T-mobile MyTouch, HTC Hero, and Motorola Droid demonstrated the capabilities of the platform. Be prepared for a lot more Android activity in 2010.</p>
<p><strong>Palm excited with the Pre, but botched the execution</strong><br />
Palm tried to recapture the market mojo it had with the Treo, but development kit delays, a poorly arranged exclusivity with the nations&#8217;s 3rd largest carrier Sprint, and a losing battle with Apple over iTunes syncing all contributed to the Pre&#8217;s less than stellar sales. Palm will try again in 2010 by launching the Palm Pre with Verizon at the upcoming Consumer Electronics Show.</p>
<p><strong>Motorola excited with the Droid, and delivered</strong><br />
Motorola, all but written off for dead in the handset market, created a huge stir with all the ads leading up to the November launch of the Droid. With the help of Verizon, Motorola delivered the best Android, and possible best overall, phone of the year. Sales of the device have been brisk, and customers of the nation&#8217;s largest phone network finally got a device to rival the iPhone.</p>
<p><strong>Microsoft continued to fade into oblivion</strong><br />
With a lackluster launch of WinMo 6.5, and further delays to WinMo 7, Microsoft saw further losses in market share. In the court of perception, WinMo is now a distant challenger to Apple, Android and BlackBerry in the smartphone OS battles. Rumor has it that Microsoft is going to link Xbox live to WinMo 7, but that may be too little too late for the much and often maligned Redmond giant.</p>
<p><strong>Battle of the behomeths I: Google vs Apple</strong><br />
Google and Apple started the year on friendly terms, but didn&#8217;t finish it that way. It started with Apple&#8217;s rejection of the Google Voice app in the App Store, continued with Google CEO Eric Schmidt&#8217;s resignation from the Apple board in August, and then continued with a written sparring match with the FCC over the Google Voice rejection. It&#8217;s clear that companies once termed &#8220;frenemies&#8221; can officially drop the &#8216;fr&#8217; from that title.</p>
<p><strong>Battle of the behomeths II: Verizon vs AT&amp;T</strong><br />
In preparation for its Droid launch, Verizon went straight after AT&amp;T and Apple with a great set of commercials (&#8220;There&#8217;s a map for that&#8221;) and edgy Droid promotional ads. AT&amp;T complained to the government about Verizon&#8217;s tactics, before finally relenting and striking back with an ad campaign of its own. The best AT&amp;T could were a few not-so-funny Luke Wilson ads. So thankfully, Apple stepped in defended its most prized possession. I suspect that the end of 2009 was the only the beginning of this battle &#8211; I&#8217;m sure we&#8217;ll see a lot more AT&amp;T/Verizon battles in 2010.</p>
<p>2009 was exciting, so what should we expect in 2010? Here&#8217;s a sampling:</p>
<ul>
<li><strong>Android rises &#8211; </strong>Reports have it that 50 or more handsets will be released in 2010 with Android. I expect 2010 to be the year that Android makes a dent in smartphone OS market share and challenges the iPhone for market dominance.</li>
<li><strong>BlackBerry stagnates &#8211; </strong>RIM has been on a roll in 2009, but that will end in 2010. An aging product line and recent service woes are going to encourage people to start taking a serious look at Android and other alternatives.</li>
<li><strong>Google goes &#8220;all-in&#8221; &#8211; </strong>Expect Google to use its warchest to make significant moves in the mobile space. Mobile will be bigger than the desktop. Google knows it, and they are not going to sit around and watch someone else dominate it &#8211; especially Apple or Microsoft.</li>
<li><strong>Apple innovates, again &#8211; </strong>Let&#8217;s face it, the iPhone is great, but it is getting stale. A 3+ year old design is ancient in the mobile world. Apple will have something up its sleeve in 2010 &#8211; be it a new design, better software options, or a tablet of some sort.</li>
<li><strong>Nokia struggles to find itself &#8211; </strong>Nokia, the giant of the mobile industry, is going through an identity crisis. The largest, and most dominant, handset maker in the world is losing mindshare at the high end but still dominates the low end. Can Nokia dominate both ends of the market? I don&#8217;t think so, and the sooner Nokia picks which end to focus on, the better off they&#8217;ll be.</li>
<li><strong>Microsoft and Palm flounder &#8211; </strong>Neither will go away next year, but they&#8217;ll both continue bleeding. Microsoft has enough other business interests that it will continue to toil away and try to find an entry point in mobile. For Palm, an acquisition may be in the cards as it cannot continue to lose cash at its current rate and remain independent into 2011.</li>
<li><strong>Apps lose their luster &#8211; </strong>With too many app stores and platforms to support, the viability of the app model will erode. Developers will move back to the web and the smartphone app will become an area of specialty development focused on games &#8211; web apps and the mobile internet will fill the void.</li>
<li><strong>Expect the unexpected &#8211; </strong>In an explosive market like mobile, expect at least two or three things to happen that will be serious game changers that no one sees coming. Augmented reality, location-based services, and geo-targeted advertising come to mind, but I get the feeling there are a couple more ideas in mobile that will surprise us in 2010.</li>
</ul>
<p>Thanks to everyone who followed and supported us in 2009. It&#8217;s been a great ride thus far, and we&#8217;re looking forward to a fun and exciting 2010.</p>
<p>Best wishes to all for a happy, healthy, and prosperous 2010.</p>
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		<title>7 predictions following the Verizon/Google announcement</title>
		<link>http://www.aumnia.com/blog/mobile-trends/7-predictions-following-the-verizongoogle-announcement/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/7-predictions-following-the-verizongoogle-announcement/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 03:45:57 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[AT&T]]></category>
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		<category><![CDATA[ctia 2009]]></category>
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		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[smartphone applications]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=688</guid>
		<description><![CDATA[Verizon and Google announced a partnership to promote Android on mobile phones. Here are seven predictions on what it means for the mobile market.]]></description>
			<content:encoded><![CDATA[<p>It would be hard to argue that the biggest news in the mobile world from the past week, if not the past year, was the announcement of the Verizon/Google partnership. As Devesh pointed out in <a title="Mobile Market Wrap-up for October 9, 2009" href="http://www.aumnia.com/blog/mobile-market-wrap-up/mobile-market-wrap-up-for-oct-9-2009/" target="_self">last week&#8217;s summary</a>, it really sets up a true battle in the mobile marketplace between Verizon/Google and AT&amp;T/Apple.</p>
<p>Now that the dust has settled around the announcement and I&#8217;ve had a few days to ponder it, here are 7 predictions on how it will impact the US mobile market.</p>
<p><strong>Prediction #1: With Google&#8217;s help, Verizon will develop specific Android features for handset manufacturers to implement.<br />
</strong>It&#8217;s no secret that Verizon likes to control a phone&#8217;s features to preserve network functionality and upcharge users for enhanced features. With Android, Verizon can create a set of features that handset manufacturers will have to include in order get on Verizon&#8217;s network. In essence, Android allows Verizon to exert more control over the handset manufacturers with less effort required. Since Android is open source, Verizon could implement these features without a Google partnership, but a close relationship with Google will give them more insight int0 how special features can be implemented.</p>
<p><strong>Prediction #2: Verizon will not fully embrace Android&#8217;s open source model</strong><br />
As an open source platform, there is a lot one can do with Android. Given their history, and despite their comments to the press, Verizon must be uncomfortable with the amount of customization that one can do with an Android handset. I&#8217;m betting Verizon won&#8217;t cripple Android, but it will push the envelop on limiting Android functionality. In other words, while Verizon&#8217;s Android handsets will be open source, don&#8217;t expect them to be as open source as those you&#8217;ll find on other networks like T-mobile.</p>
<p><strong>Prediction#3: Verizon will open its own Android app store</strong><br />
Given the news I&#8217;ve seen on Verizon developer conferences and the ability to customize the OS, the short answer is yes. I envision Verizon customizing Android to work seamlessly with its own app store, similar to Apple&#8217;s iPhone App Store. Verizon wants to copy the revenue stream and stickiness factor the App Store brings to the iPhone (and by association, AT&amp;T).</p>
<p><strong>Prediction #4: Google will leave it to Verizon and handset manufacturers to promote Android</strong><br />
A large portion of the iPhone&#8217;s success is based on Apple&#8217;s marketing machine. I&#8217;m amazed by how many people are stunned when they realize that iPhone market share is less than 5% in the US. Based on the iPhone commercials, you would think it is well over 50%. Google could help Android&#8217;s cause by starting its own advertising blitz. However, since Android is spread across so many carriers and manufacturers, I don&#8217;t see Google advertising a particular handset or carrier. Android will be left to Verizon and the handset manufacturers to promote.</p>
<p><strong>Prediction #5: AT&amp;T will not embrace Android<br />
</strong>AT&amp;T will release Android handsets, but only because the handset manufacturers are making them. However, as we all know, there is no love lost between AT&amp;T and Google (<a href="http://www.techcrunch.com/2009/10/09/google-responds-to-fcc-inquiry-by-highlighting-atts-hypocrisy/" target="_blank">read the latest on AT&amp;T vs Google over Google Voice</a>). Unless Android becomes the dominant mobile OS, or Verizon starts to make a killing with its Android app store, I don&#8217;t see AT&amp;T helping Google promote or encourage the use of Android.</p>
<p><strong>Prediction #6: Verizon will walk away from the iPhone<br />
</strong>With this announcement, it appears that Verizon is walking away from the iPhone. While it would seem like putting the iPhone on the Verizon network would be a major win for everyone (Verizon, Apple and users), I get the feeling Verizon doesn&#8217;t want to play by Apple&#8217;s rules and vice-versa. With Google, Verizon has a partner that needs them more than Apple does in the mobile market. Plus, Google is way more willing than Apple to allow Verizon to customize the OS for their needs. The Google partnership effectively kills the possibility of the iPhone showing up on Verizon anytime soon. Sorry to be the bearer of bad news for iPhone users that are suffering with the AT&amp;T network.</p>
<p><strong>Prediction #7: T-mobile and Sprint will move toward an even more data centric mobile model<br />
</strong>The logical thing for T-mobile and Sprint would be to merge and find an OS they can partner with. The problem with a merger is that it would be near impossible to pull off because of the differences in the two carriers network technologies (T-mobile uses GSM, Sprint uses CDMA). As for operating systems, the only attractive partner is RIM (BlackBerry). Both Windows Mobile and WebOS (Palm) are bleeding market share, and Nokia with its Symbian and Maemo operating systems has been irrelevant in the US for at least 5 years. RIM has achieved its success by making handsets widely available on every carrier, so I doubt either carrier could pull off a deal with RIM. In the end, T-mobile and Sprint need not panic &#8211; they can still compete. Their independence will give them unfettered access to the latest handset technologies.  Since neither carrier has to worry about an existing wireline or voice business to protect, they can attract customers by introducing data-centric plans, handsets and network features.</p>
<p>Whether or not these predictions come true are not the most important part of the Verizon/Google partnership. The significance of the announcement is that it sets up a mobile &#8220;Clash of the Titans&#8221;, and when companies compete, the true winners end up being the consumers. I am excited to see heated competition in the wireless market and am looking forward to better handsets, better networks and more features for the same price.</p>
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		<title>Are 2 Billion downloads a good thing?</title>
		<link>http://www.aumnia.com/blog/mobile-trends/are-2-billion-downloads-a-good-thing/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/are-2-billion-downloads-a-good-thing/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 22:58:22 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[interactive applications]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile marketing]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[mobilesite]]></category>
		<category><![CDATA[smartphone applications]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=618</guid>
		<description><![CDATA[Apple recently announced that they've eclipsed 2 Billion downloads in the App Store. While the numbers are impressive, I don't think this is a good thing for anyone but Apple.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apple.com/pr/library/2009/09/28appstore.html" target="_blank">Apple issued a press release this morning</a> that they have surpassed 2 Billion download through its &#8220;revolutionary App Store.&#8221; The release went on to state that there are over 85,000 apps available for download. Impressive numbers indeed, but are they a good thing for anyone but Apple? The short answer is no.</p>
<p>These numbers indicate how bloated and unusable the App Store has become for product marketers. It is so crowded that it has become impossible for companies to get their apps noticed, unless they have the resources for an expensive promotional campaign through traditional channels. In other words, if you release an app just &#8220;to have an app&#8221;, you&#8217;d be better off spending your resources elsewhere. In fact, the only thing this release tells me is that Apple will continue to build the hype because they get 30% of the proceeds from paid app downloads. They are highly motivated to promote the App Store.</p>
<p><strong>So if you want your brand to go mobile, how do you do it? </strong><br />
<strong><em><span style="font-weight: normal; font-style: normal;">Simple &#8211; d</span></em><span style="font-weight: normal;">evelop for the mobile internet.</span></strong></p>
<p>Our position on the mobile internet versus applications has been well documented. I would encourage you to take a look at some of our previous articles on the subject. And for companies, I would urge them to beware the hype. The siren song of Apple&#8217;s marketing machine is powerful, but the companies who resist it and embrace the mobile internet will be the ones whose brand will have the lead in the mobile environment going forward. <a href="http://www.informationweek.com/news/internet/google/showArticle.jhtml?articleID=220200264&amp;cid=RSSfeed_IWK_ALL" target="_blank">According to Google</a>, they believe &#8220;the mobile Web will be vital in future app development because it is becoming too expensive to support and create programs for a wide variety of mobile platforms.&#8221;</p>
<p>See these articles from Aumnia for related information:<br />
<a href="http://www.aumnia.com/blog/mobile-trends/the-app-store-model-is-broken/"> The App Store model is broken</a><br />
<a href="http://www.aumnia.com/blog/mobile-trends/mobile-web-or-app-the-great-mobile-debate/" target="_self"> Mobile web or app? &#8211; The Great Mobile Debate</a> <em>(a 5-part series)</em><br />
<a href="http://www.aumnia.com/blog/mobile-trends/are-smartphone-applications-technology-progression-or-regression/" target="_self"> Are Smartphone applications technology progression or regression</a></p>
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		<title>The App Store model is broken</title>
		<link>http://www.aumnia.com/blog/mobile-trends/the-app-store-model-is-broken/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/the-app-store-model-is-broken/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 23:05:04 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[BlackBerry App World]]></category>
		<category><![CDATA[interactive applications]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[mobilesite]]></category>
		<category><![CDATA[Ovi]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[smartphone applications]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=536</guid>
		<description><![CDATA[While apps for mobile devices are getting all the attention, fundamental flaws in the App Store model will cause apps to lose their popularity and give way to mobile websites and web-based apps.]]></description>
			<content:encoded><![CDATA[<p>There continues to be lots of media attention and hype surrounding mobile apps. In fact, I can&#8217;t sit through one quiet day of Sunday sports without seeing at least a half dozen commercials touting how much better apps make the iPhone. What they are failing to show you is that the App Store model is broken, and not just for the iPhone. While the App Store may have been a good idea when it launched, it has lost its way, despite all of the hype. Where has the App Store gone wrong? Let&#8217;s count the ways.</p>
<p>1. The Price of Protection<br />
In order to keep the phone safe from things like viruses, crashing, and resource contention, all the apps in the App Store have to go through a stringent approval process. During this same approval process, content is also reviewed to make sure it is appropriate for the phone. The problem is a very subjective approval process. For example, Google Voice and <a href="http://www.infoworld.com/d/mobilize/iphone-app-store-roulette-tale-rejection-773" target="_blank">an app for a book with proceeds going to charity</a> get rejected, yet <a href="http://blogs.wsj.com/digits/2009/08/10/app-watch-shake-here-for-sales-and-hate-mail/" target="_blank">a &#8220;booty-shaking&#8221; app</a> is approved. Go figure.</p>
<p>2. A Needle in a Haystack<br />
Think 65,000 apps is a good thing? Then think again. If you release an app, how does anyone find it. This has led to people writing <a href="http://blogs.wsj.com/digits/2009/07/14/getting-noticed-on-the-iphone-app-store/" target="_blank">stories on what you have to do to promote your app</a> in order to get noticed. People often put it on their website so one can find it. Hmm, that makes sense &#8211; I&#8217;ll put the app on my website so people can find and download it. Shouldn&#8217;t I just create a mobile website to begin with? At least your mobile website will benefit from any SEO efforts that you use on your online website. For an app, you&#8217;re on your own. An app has to have its own promotion strategy since the search engines don&#8217;t index the App Stores.</p>
<p>3. Everyone has an iPhone, don&#8217;t they?<br />
Based on the hype, you would think that everyone has an iPhone. The answer is that around 3% of the mobile users in the US have an iPhone &#8211; that&#8217;s how much exposure you get with an iPhone app, provided people can find it AND download it. What? You want to increase the reach of your app? Then you need to redesign it for BlackBerry, Android, Windows Mobile, Palm, Nokia, and Samsung, with more App Stores planned. Or you can design a web-based app once and cover every platform all at once. It&#8217;s not hard to figure out which model is more efficient.</p>
<p>4. The Elephant in the Room<br />
Ah, the thing no one wants to talk about: upgrading. What happens when the iPhone gets upgraded? Is Apple testing each of the 65,000 apps to make sure they still work &#8211; I don&#8217;t think so. What about BlackBerry, Android and Windows Mobile? Yes, the hardware and operating systems of the phones change, and there is no guarantee that your app will still work when it does. Plus, when users change their handset, there is no guarantee that they will redownload your app. Given that the average user upgrade cycle is 18-24 months, there is a pretty good chance that your app will not survive the user upgrade cycle., resulting in a very short-term effect.</p>
<p>So what is one to do. Well, as <a href="http://www.aumnia.com/blog/mobile-trends/the-future-of-the-mobile-web-and-apps/" target="_self">I&#8217;ve discussed before</a>, apps won&#8217;t die, but they will get relegated to specialized functions. If I have a cool app that takes advantages of specific features on a particular phone, such as advanced graphics for a game, or shaking to transfer content from one device to another, sure I&#8217;d do an app, and I&#8217;d even charge for it. On the other hand, if I&#8217;m a business trying to promote my brand and product or have an app that does not access to specialized phone resources or features, then I am doing a mobile website, or what I would call a web-app (an application that runs over the web for all mobile phones). Why should I limit myself to one platform, submit to the unknown powers that control its App Store, and risk not surviving the upgrade cycle?</p>
<p>Ultimately, the misgivings of the App Store will cause apps to lose their glow, resulting in a lot less hype. It can&#8217;t happen soon enough so I can go back to watching Sunday sports in peace.</p>
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		<title>Mobile Market Wrap-up for July 31, 2009</title>
		<link>http://www.aumnia.com/blog/mobile-market-wrap-up/mobile-market-wrap-up-for-july-31-2009/</link>
		<comments>http://www.aumnia.com/blog/mobile-market-wrap-up/mobile-market-wrap-up-for-july-31-2009/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 22:08:03 +0000</pubDate>
		<dc:creator>Devesh Khare</dc:creator>
				<category><![CDATA[Mobile Market Wrap-up]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[pre]]></category>
		<category><![CDATA[smartphone applications]]></category>
		<category><![CDATA[Sprint]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=451</guid>
		<description><![CDATA[A weekly summary of the latest news, analysis, and trends in the mobile market.  This week's topics include Apple banning Google Voice apps and Google's strong push into mobile.]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve discussed in previous posts, Apple is walking a slippery slope by building a walled garden around the iPhone.  Well&#8230; this week they started slipping and generated a fair amount of negative press, all starting with <a title="Apple bans Google Voice apps from the iPhone app store" href="http://www.mobileburn.com/news.jsp?Id=7530" target="_blank">Apple barring Google Voice apps from the iPhone App Store</a>.  This includes both third-party Voice-compatible applications as well as Google&#8217;s official Voice application.  It&#8217;s no surprise that Apple&#8217;s actions against Google created a buzz, and here are some articles on what industry experts are saying:</p>
<ul>
<li> <a title="Apple and Google are competitors" href="http://www.mobilemarketer.com/cms/news/manufacturers/3801.html" target="_blank">Apple beginning to view Google as competition?</a></li>
<li><a title="Is the iPhone causing Apple to lose the plot?" href="http://www.mobilecrunch.com/2009/07/29/is-the-iphone-causing-apple-to-lose-the-plot/" target="_blank"> Is the iPhone causing Apple to lose the plot?</a></li>
<li><a title="I quit the iPhone" href="http://www.techcrunch.com/2009/07/31/i-quit-the-iphone/">I Quit The iPhone</a></li>
</ul>
<p><em>All I can say is &#8230; OUCH!</em>  I&#8217;ve been saying for a while that Apple is making strategic mistakes similar to what they did in personal computing.  It&#8217;s only a matter of time before the masses see what the experts are saying.</p>
<p>What&#8217;s most interesting with the latest Apple developments is that they are going head-to-head against Google.  <em>But wait, aren&#8217;t they everyone&#8217;s two favorite companies?  Shouldn&#8217;t they get along so all of us can be happy?  Nope.</em>  Google is making a strong push into mobile which threatens Apple since they share the same cult followers and now users will have to pick between the companies.  <em>Who would you pick? </em> My vote is for Google because they are doing mobile the right way.  They&#8217;ve enabled multiple handset manufacturers to build phones and let consumers choose a device that fits their lifestyle.  They have a strong OS designed to support cloud-based apps.  They are not controlling content.  Here are some articles on positive steps Google is taking in the market:</p>
<ul>
<li><a title="Facebook app for Google Android" href="http://www.techcrunch.com/2009/07/28/pigs-fly-as-facebook-and-google-work-together-on-an-android-app/" target="_blank">Pigs Fly As Facebook And Google Work Together On An Android App </a></li>
<li><a title="Android-powered phones coming to Sprint" href="http://www.mobilecrunch.com/2009/07/25/hesse-confirms-sprint-will-have-an-android-device-this-year-maybe-more/" target="_blank">Hesse confirms Sprint will have an Android device this year, maybe more</a></li>
<li><a title="HT Hero / T-Mobile G2 Touch Android smartphone review" href="http://www.mobileburn.com/review.jsp?Id=7512" target="_blank">HTC Hero / T-Mobile G2 Touch Android smartphone review</a></li>
</ul>
<p>Over the next year, I predict that we&#8217;ll see Apple and Google become bigger rivals and when these two juggernauts go to battle, it means only one thing&#8230; <em>goodness for us consumers!</em></p>
<p>Earning season continues with Verizon and Sprint reporting this week.  <a title="Verizon quarterly earnings" href="http://www.mobileburn.com/news.jsp?Id=7526" target="_blank">Verizon saw a drop in their profit but added 1.1 million wireless customers</a>.  They also said that the Palm Pre will be out on Verizon and that they are launching an app store.  <a title="Sprint's quarterly earnings" href="http://www.mobileburn.com/news.jsp?Id=7541" target="_blank">Sprint struggled again last quarter, reporting a drop in earnings and lost 250,000 customers </a>but it seems their decline has slowed down after they released the Pre.  <a title="Sprint buys Virgin Mobile for $483 million" href="http://www.techcrunch.com/2009/07/28/sprint-gobbles-up-virgin-mobile-for-483-million/">Sprint also announced this week their intention to purchase Virgin Mobile for $483 million</a>, to add to their pre-paid business.  <em> This move to focus on pre-paid business might make sense with the Palm Pre becoming available on Verizon, opening the door for more customers to jump ship.</em> </p>
<p>As always, here are other stories and news I found interesting during the week:</p>
<ul>
<li><a title="Window Mobile becomes Windows Phone" href="http://www.mobilecrunch.com/2009/07/29/windows-mobile-now-called-windows-phone-no-really/" target="_blank">Windows is supposedly re-branding Windows Mobile to &#8220;Windows Phone&#8221;</a>.  <em>Seriously?</em>  Why not just call it the wPhone.  The brand managers at Windows need to be fired immediately!</li>
<li><a title="Study on mobile web usage" href="http://www.mobilemarketer.com/cms/news/research/3773.html" target="_blank">An interesting study on mobile web usage and how it&#8217;s not confined to smartphones alone.</a>  Goes to show that the world still isn&#8217;t centered around iPhones, BlackBerry, Palm and Android.</li>
<li><a title="AT&amp;T launches an all-in-one social networking app" href="http://www.mobileburn.com/pressrelease.jsp?Id=7537">AT&amp;T launches an all-in-one social networking application</a></li>
<li><a title="Juniper Research predicts 20 billion app downloads in 2014" href="http://www.mobileburn.com/news.jsp?Id=7548" target="_blank">Juniper Research predicts 20 billion applications downloads per year by 2014</a>.  I don&#8217;t agree with their analysis since I think that cloud-based apps will take over to ease cross-platform compatibility, so app downloads will actually slow down in a couple years.</li>
</ul>
<p>In reference to the last item above, Gregg just released <a title="Blog series on mobile web vs. mobile apps" href="http://www.aumnia.com/blog/mobile-trends/mobile-web-or-app-the-great-mobile-debate/" target="_blank">a 5-part blog series that discusses the Mobile web vs. app debate</a>. Anyone interested in mobile apps should read all five articles as they provide excellent insight and analysis.</p>
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		<title>The future of the mobile web and apps</title>
		<link>http://www.aumnia.com/blog/mobile-trends/the-future-of-the-mobile-web-and-apps/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/the-future-of-the-mobile-web-and-apps/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 21:22:18 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[BlackBerry App World]]></category>
		<category><![CDATA[interactive applications]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile applications]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[mobilesite]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[smartphone applications]]></category>

		<guid isPermaLink="false">http://www.aumnia.com/blog/?p=434</guid>
		<description><![CDATA[A look at which of the two technologies will prevail in the great mobile debate - the mobile web or apps.]]></description>
			<content:encoded><![CDATA[<p><em>This article is the conclusion of a five-part series on the mobile web vs app debate. In it, I look at which of the two technologies will prevail over the long-term.</em></p>
<p>The biggest question in the mobile web vs app debate is who will win?</p>
<p>Based on the items that I have discussed throughout this series, the winner will be the mobile web. The power of flexibility, the ability to design once for multiple handsets, the open nature of the web, the control over content, and the reduced costs of maintenance and promotion will lead developers to push more and more functionality to the mobile web. For users, the ability to freely move between handsets and carriers, as well as to have a seamless experience between their desktop and mobile device, will also lead users to favor the mobile web over apps.</p>
<p>However, the road to mobile web victory will not occur without a few hiccups. Clearly, there are issues with the mobile internet today that have enabled mobile apps to take the early lead in this contest. <a href="http://www.useit.com/alertbox/mobile-usability.html">A recent study on mobile web usability</a> highlighted the issues with the current state of the mobile internet. It was no surprise that small screens, awkward input, download delays, and poorly designed sites are the primary issues. All of these things, though, are being addressed. Download delays are being addressed by improvements in the carriers&#8217; networks. Awkward input is being addressed by new handsets with user interfaces that simplify navigation. Small screens and poorly designed sites are being addressed by companies optimizing their sites for mobile &#8211; either on their own or with the help of outside products and services. As these issues with the mobile internet fade, the mobile web will gain momentum and move ahead of apps as the primary means of mobile interaction.</p>
<p>I do not expect apps to go quietly though. As pointed out in an <a href="http://www.aumnia.com/blog/mobile-trends/where-the-burden-lies-consumer-developer-manufacturer-or-carrier/" target="_blank">earlier article in the series</a>, the manufacturers and carriers do not want the app gravy train to end. Apps provide an income source for these groups as well as reduce their burden of building new, faster networks or better, more usable handsets. They will fight the inevitable, putting more resources into marketing programs that sing the praises of apps and play down the mobile internet.</p>
<p>But history has taught us a valuable lesson, and all one has to do is look at the desktop PC market to see it. Web-based apps have clearly won against local apps on the desktop. Sure many companies fought the transition, but the lower costs of web-based applications, the ability to access your data wherever you need it, the security of data back-up on enterprise-class servers, and the flexibility to change hardware without impacting data and apps won out. The consumer chose the better option, and the companies that fought it were forced to follow. I don&#8217;t see any reasons why the mobile environment won&#8217;t play out the same way &#8211; the consumers will speak and the companies will need to follow.</p>
<p>So does this means that apps are dead? No, it does not. Apps will still have a role in the mobile environment. Just as on the desktop, there is certain functionality in the mobile environment that is best served through an app. For example, to do intensive gaming, where the capabilities and specifications of the hardware matter, an app makes more sense. Apps will fill a niche in the mobile environment going forward, and one that could be a potentially lucrative niche as gaming has proven on the PC. However, for the vast majority of interactions in the mobile environment, the mobile web will dominate.</p>
<p>Today there is a great debate between the mobile web and apps, but as the mobile web matures, the next  couple of years will be the transition period when the mobile web overtakes apps as the dominant method of interation in the mobile environment.</p>
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		<title>Content matters: static or dynamic</title>
		<link>http://www.aumnia.com/blog/mobile-trends/content-matters-static-or-dynamic/</link>
		<comments>http://www.aumnia.com/blog/mobile-trends/content-matters-static-or-dynamic/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 17:00:52 +0000</pubDate>
		<dc:creator>Gregg Borodaty</dc:creator>
				<category><![CDATA[Mobile Trends]]></category>
		<category><![CDATA[android]]></category>
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		<description><![CDATA[The type of content you use in your mobile presence does matter. Part 4 of the mobile web vs app series looks at how the mobile web and an app handle different types of content.]]></description>
			<content:encoded><![CDATA[<p><em>This is part 4 of a five-part series covering the issues in the mobile web vs app debate. In this article I talk about how the type of content, either static or dynamic, can influence your mobile presence choice.</em></p>
<p>When planning your mobile presence, the type of content is something that needs to be considered, at least today. An app can have significant advantages when using dynamic content - things like video, audio and motion graphics. When using content that is static in nature, like photos and text, the mobile web shines. Let&#8217;s take a deeper look at how the content affects the mobile web and apps.</p>
<p><strong>Dynamic content </strong>-<strong> video, audio, and motion graphics</strong><br />
Apps have the advantage when it comes to dynamic content. In fact, one of the key reasons apps were developed was to enable dynamic content on mobile devices. Here are the three key reasons why apps beat the mobile web on dynamic content:</p>
<p>1. Access to local resources<br />
The graphics and imaging used in games is a great example of dynamic content that needs access to the local resources. Furthermore, when designing graphic intensive apps like games, the developer often needs to know the specific hardware specifications and designs the content (and app) around them. Generally, it is not possible, or very difficult, to pull-off these types of games on a desktop PC connected to the web, let alone a mobile device connected to the mobile internet.</p>
<p>2. Instant response<br />
Games are another great example of an app that needs instant response. If user interaction is subject to the delays of the mobile internet, the game may be unplayable. Content where instant response to user input is required are better served with an app than the mobile web, although upcoming improvements in mobile network speeds will effectively negate this advantage.</p>
<p>3. Browser technology<br />
Unlike the internet, browser technology in the mobile internet is far from standard. Some browsers are great at displaying dynamic content, some are not. This issue will pass as mobile browsers become more standard, but for now, apps permit the developer to make sure the user can view dynamic content properly.</p>
<p><strong>Static content &#8211; text and images</strong><br />
While both the mobile web and an app can handle static content such as text and images, the mobile web is the better choice. Since static content does not require heavy interaction with local resources on the mobile device and the bandwidth requirements are low, the mobile web is more than capable of providing a robust experience to the user. The three key benefits of using the mobile web to display static content:</p>
<p>1. Flexibility<br />
The mobile web allows you to update content in real-time with no restrictions placed on your content (i.e. approval requirements). Updating an app requires going through the release and approval process, creating delays in access to new content. Plus, apps are subject to approval criteria, and it is not unheard of for apps to be removed from a store after they have been approved.</p>
<p>2. Simplified support and maintenance<br />
The mobile web does not require you to support multiple versions of content since users always access the latest content when using your site. With an app, when you change or update content, you have to support multiple versions of the app as not all users will upgrade.</p>
<p>3. Availability<br />
The mobile web extends to all phones that have access to the mobile internet, which is not limited to smartphones. Apps only reach those phones where the app is installed and those phones for which you have designed an app. For example, if you design your app only for the iPhone, you will reach less than 10% of the US mobile audience. Even if you design for every smartphone platform, you will only reach about a third of the mobile user population, and that requires that every smartphone user download your app.</p>
<p> </p>
<p>In summary, an app is a better choice if the mobile presence you are designing requires dedicated, direct access to specific system resources, such as specialized graphics resources on the device. Otherwise, the mobile web is a better choice regardless of the content. Granted, there are some limitations with browser standards and bandwidth speeds today, but these issues are being addressed meaning dynamic content will only get better on the mobile web. So while there are clear advantages to each type of mobile presence based on content type today, the mobile web will win out in the long run making it the choice for a mobile presence for all but a few select applications.</p>
<p><em>Tomorrow, I will wrap-up the series by taking a look at what the future holds for the mobile web and apps.</em></p>
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